AdVantage SDK consists of:
- Builder application, a C# .NET customizable application for generating and exporting terrains.
- C++ library, v0.70.
- Generates terrains from heightmaps up to 64k x 64k samples (current BETA is limited to 32k x 32k)
- Optimized triangle distribution with customizable triangle count.
- Embed huge (64k x 64k or above) overlay textures into LOD system.
- Embed any other data (objects, scene elements) into LOD system.
- Powerful terrain mesh compression and additional optional data compression.
- Fast rendering technique that uses almost no CPU time, is GPU and VRAM friendly.
- Smooth transition (morph) between LOD levels.
- Provides user application with data buffers required for rendering at run-time.
- Fast and exact collision detection support.
- Multithreaded streaming and decompression systems for rendering and collision data.
- Simple API.
- Platform independent.